A student at Howest University College solved a business case using IBM Watson. The Watson algorithm compared the case data with 74.345 other companies around the world, however the student had no idea why the provided answer was correct. He trusted Watson blindly and that had to be sufficient.
This started an online conversation between like-minded spirits on the limitations of “trusting AI” and on the future of relevant human skill sets. The debate moved from online to offline, and three generations with different attitudes towards AI bonded and discovered the need to provide others with answers to these challenging questions. The central theme was the need to develop a more digitally oriented form of team collaboration, and the agreement that these insights could best be conveyed through an immersive experience.
Gaming is chosen as our primary tool to create this experience. It allows a high degree of flexibility in setting various AI-scenarios and provides deep learning opportunities in this new field of human / AI partnerships. Board games complemented with 3D sensitivity rooms were piloted with the EU.
The passion to realize this enormous potential has led to the start of The Liquid House,a company with a mission to move from AI debate to AI solutions.